arach_kid: (Default)
2024-12-18 10:19 pm

(no subject)

⏵ player information
name and pronouns: Allen he/him
age: 36
contact: [plurk.com profile] radioactivearachnid

⏵ character information
name: Pete Ross/Spider-Boy
canon: Amalgam comics
age: 20
canon point: Shortly after his marriage to Insect Queen
history: Here
abilities:

Skills: Genius level scientist- While this is never outright stated on panel, the fact that he is trusted to perform tests on equipment designed by Cadmus's scientists and is directly stated to be the eventual creator of a Spider-DNA serum that will eventually heal Spider-Boy 2099 of damaged caused by one of Pete's villains implies that this is the case.

Photography- When he needs a break from celebrity life, Pete works as a freelance photographer.

Superpowers:

Gravity Control- Spider-Boy can control his own personal gravity, allowing him to walk on walls and ceilings. This ability also allows him to decrease gravity's effects on himself, allowing him to jump to superhuman heights, and it can be used to mimic superhuman strength and speed, to levels at Spider-Man's limits rather than Superman's.

personality: Like a great deal of Spider-People throughout the multiversity, Pete Ross lives by the motto "With great power comes great responsibility." What differentiates him in this case is the why and how. While many of them took it up due to seeing the effects of ignoring a criminal, Pete took it up because a criminal had ignored him in favor of attacking and killing his adoptive uncle. Believing that he could've easily handled things if he had been the one attacked, Pete swore that nobody would ever ignore him again.

Most of his superhero personality is based around this. While the fun, wisecracking, goofball celebrity persona is genuinely just who he is to a degree? He does play it up in service of a goal. If everyone's looking at him, they're not looking at any of the bystanders or victims he's protecting.

He's a clone, but it isn't that big a deal for him. It's just part of who he is. He doesn't keep it a secret, he's cracked jokes about it, and while occasionally he might wonder what it would've been like to go up normally? It's not something he really dwells on.

What he does dwell on is Ross's death; and he considers it one of his greatest failures. He had powers, he could've protected himself if the mugger had focused on him instead of Uncle Gen. Thinking about it occasionally causes him to space out. Every failure or even just near-failure is inevitably compared to it.

That said, he's not really prone to regularly brooding about it. For the most part he loves his life. He's got fans, fame, friends, and a wife he absolutely adores. The jokes come quick for him, and like Peter Parker they're not always a cover for how much he's internally panicking. Still pretty annoying though.


samples: Here and here
arach_kid: (Default)
2023-05-04 03:37 pm

(no subject)

"Hey there, you've reached the one, the only, Spider-Boy. You know what do."
TEXT | EMAIL | VOICE | VIDEO
arach_kid: (Default)
2023-04-28 09:02 pm

(no subject)

Player —
Player Name: Allen
Pronouns: He/Him
Are you over 18? Yes
Contact: [plurk.com profile] radioactivearachnid
Current Characters: Amaterasu
Who Invited You?:
Character —
Character Name: Pete Ross
Character Canon: Amalgam comics
Character Age: 23
Canon Point: After he gets married.
Link to History: Here
Inventory: Web-Pistol that shoots synthetic spider-silk and a matter-transformer watch that allows him to quickly change his clothes and hair color.
Powers —

Skills: Genius level scientist- While this is never outright stated on panel, the fact that he is trusted to perform tests on equipment designed by Cadmus's scientists and is directly stated to be the eventual creator of a Spider-DNA serum that will eventually heal Spider-Boy 2099 of damaged caused by one of Pete's villains implies that this is the case.
Superpowers:

Gravity Control- Spider-Boy can control his own personal gravity, allowing him to walk on walls and ceilings. This ability also allows him to decrease gravity's effects on himself, allowing him to jump to superhuman heights, and it can be used to mimic superhuman strength and speed, to levels at Spider-Man's limits rather than Superman's.

Limitations:
Despite the fact that he is ultimately a merging of Spider-Man and Superboy, he has shown no ability to fly like the latter.
Personality —
Please EITHER (1) Summarize your character's personality — including motivations, behaviors, and psychology — in 300-600 words OR (2) Respond to the questions below.

  • What were your character's most formative experiences?:
  • Being cloned and coming out of the tube early. We don't really know what the plan was for if things had worked out properly, other than having the adult Pete be a new Super Soldier, but coming out early with all the projects files destroyed led to the entire thing being written off and General Ross taking Pete with him to raise him. This resulted in him having a life outside of whatever plans Cadmus originally had for him. It's also the origin of his code-name, as they called him more spider than boy when he started climbing walls.
  • Thaddeus Ross's death during a mugging is what led him to become a hero. Dismissed as just a child during the incident, Pete made sure he'd never be ignored again. He became a superhero and a celebrity in order to draw attention to himself, doing everything he could to make sure criminals and villains would focus on him rather than innocent bystanders.
  • Befriending Otto Octavius meant he an adult looking out for him who wasn't just around because of his fame or a paycheck. It gave him a mentor, and it also led to him being introduced to Otto's niece, Mary Jane Watson. The woman who'd become the love of his life.

  • What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in?
  • With great power comes great responsibility, something taught to Thaddeus Ross by Super Soldier, who got it from his parents. Sure, Pete might be more fun-loving and prone to self-promotion than most other Spider-People but saving people always comes first for him. Even when, like with Princess Shatterstarfire, they don't always like it. Even his attention-grabbing is in service to this, as he does it to try and keep other people safe. When he fails at it, it hits him hard. His failure to protect Mig-El Gand hurt him, and according to the future version of Mig-El it made him driven to come up with a process to fix the damage caused to Mig-El.

  • What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions?
  • Failure, mostly. He failed to protect Ross, despite the face that the entire reason he was created was to protect people. It's something that's driven many of his decisions since then. All the heroism, fame, and celebrity, ultimately happened because he's trying to make sure nothing like that ever happens again. He has fun with all of it, but that's more or less just a perk of the job instead than the reason for it itself.

  • What goals does your character have right now? What do they want, and how do they go about getting it?
  • Fight crime, protect the city, and look good while doing it, and have fun. Despite that, don't focus so much on looking good and having fun that he fails to help people. Being a good husband to Mary Jane. And get to work on that serum that'll save Mig-El. It's not going to create itself.
Gameplay —
Areas of Interest / Brainstorming: He's going to join the Alliance. He's not really sold on them as a group, and the killing a bunch of clones thing is definitely a red flag. But he can keep an eye on things and warn people if things start to go south.

He's also going to be tossing a solid chunk of the money he earns as a member of the Alliance towards Frances Starling, both because he genuinely agrees with a lot of the points she's making and also because of clone solidarity.
Samples: Here
arach_kid: (Default)
2018-06-11 11:37 pm

(no subject)

APPLICATION

Player Name: Allen
Plurk Handle: [plurk.com profile] radioactivearachnid
Player Status: Current Player
Other characters: Hiccup

Character Name: Anna-May "Annie" Parker/Spiderling
Fandom: Marvel
Character Journal: [personal profile] arach_kid
OU, AU, or OC? Original universe, alternate universe, or original character?
If canon, canon point: A little after beating the Goblin Mecha.
PB: N/A

Setting Background: If apping an AU or OC from a made up world or a canon world deeply changed by AU events, please give us some background on the setting here. Leave blank for OU characters.

(Please keep this under 1000 words.)

History: Links are preferred, however if you're apping an OC or AU we do want a thorough history. In the case of an AU please note specific points the AU diverges from canon.

(Please keep this under 1000 words.)

Personality: What is the character's personality like? Please take care to talk about both their thoughts and motivations and their outward actions. For AUs, please note how their development diverges from canon.

(Please keep this under 1000 words.)

Canon Powers: If they have superpowers in canon please list a full list of them here just so we have them somewhere.

Freebie Powers: If your character has any powers listed as "freebie powers" list them and their limits here so the mods can decide if they count as freebies.

Power Selection: Please list whether you're choosing "Native Superpowers," a "Magic Weapon," "Magic," or "Roughing It" here. If choosing a magic weapon, list what type of weapon it will be. If choosing magic, list the mage archetype you're choosing.

Game Powers: This will be different depending on what power selection you're choosing.

If choosing native superpowers: List the powers and how they fit the power nerfing rules.

If choosing a magic weapon: List the weapon's special abilities. If it is a cursed weapon, also list its curse effect. (You don't need to list the standard abilities that come with these weapons, like granting the knowledge of how to wield them to the wielder).

If choosing magic: If the character is one of the mage types that start with 3 basic spells, list their 3 starting spells. Make sure to spell out the full extent of damage they cause and try to give a sense of scale. For instance, if requesting a fire ball spell, note that the fireball can cause damage to a single human-sized target, or if requesting a healing spell, note the severity of injuries you want it to heal. (If the character is an Archivist or Alchemist mage type, leave this blank, as they come with set abilities.)

Non-Powered Abilities: Please list any abilities independent of any meta-powers or magic here. Martial arts, wilderness survival, diplomacy skills, etc. If opting out of powers and choosing "Roughing It," please explain how these abilities would allow the character to keep up with powered individuals in the setting.

Setting/Suitability: How do you expect your character to respond to the setting? What do you hope to do with your character long-term? Does your character currently have skills that would allow them to adapt, survive, and do heroic things? If your character doesn't, do you think they'd have the capacity to learn? If they're not used to cooperating with others, what makes you think they'll be able to adapt to cooperating with the group?

SAMPLES

Prose Sample: 200 word minimum. You may use a test drive thread, use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must either use a Test Drive thread or write up a new prompt, but you may use samples at other games to supplement your samples. If you use a Test Drive thread, at least one post made by your character in the thread must meet the 200 word minimum.

For whatever reason, whether it's a strange nonhuman appearance, special powers or magic, having actual dental hygiene, or wearing a digital watch, the locals have declared your character a witch and want to burn them at the stake. Write your character reacting to the situation in whatever idiom is natural to them, whether it's with appealing to compassion, using logic, fighting their way out, terrifying them by playing death metal on their dying ipod, etc.

Network Sample: 200 word minimum. You may use the following prompt, or make up your own. Links to RP samples at other games are not accepted, you must write up a new prompt, but you may use samples at other games to supplement your samples. Since the test drives rarely use network format, you cannot use a test drive thread for the network sample, only the prose sample.

Your character's inner child has been separated from your character into its own individual entity by a powerful spirit, and your character can speak to them through the game's magic mirror network. The child has been commanded to listen in silence, and in an ultimate test of self-awareness, your character has been told they must talk to them and pass them wisdom and emotional honesty they've gained through life experience. Every time you character lies or is otherwise insincere about something from their adult life, they get zapped with a painful magical shock from the spirit.

Additional info: Any additional info you think it's important to include. You can use this space to ask the mods if certain weapons, gear, belongings, or animal companions can be brought into the game with the character.